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Starbase orion 2 release date
Starbase orion 2 release date





starbase orion 2 release date

If you consider that every captured colonist counts as 0.5 points, and every colonist is 1 point, you can figure it out that those are more important than time.

starbase orion 2 release date

Time starts in 3500 thats 1280 points and counting back from there taking away 1 point for 1 turn you played. :) So its a must to achieve highest scores.īy the way dont worry about wasting time if you try to achieve more points. But as you can see, highscore-freaks (such as myself in that game i linked) can only maximize their points by choosing only -10 picks, thus setting the point multiplier to x3.40. You are right and i agree, racial bonuses and setting up your custom race are very fun ( for me its probably the most fun part :D). Nice job with the game :) Glad i could help. I like the racial picks, and I don't see a problem with picking some advantages, it keeps the game fun for me, since I haven't even tried Impossible yet. The only thing I won't be seeing myself doing is getting an extremely high multiplier. That said I could've probably surpassed a score of 10.000. I also missed out on 8 or 9 medium sized planets. I did not use the destroy planets tactic yet. In the end, I did manage to get Sakkra on nearly every planet. It seemed to compensate quite nicely for the turn score loss. Thank you!īecause I had a slow start, and because the game took way more turns since my last game, it resulted in a much higher score for captured colonists. I followed up the tip from Reedneir as well, and succeeded in taking out the last species and the Antares at the same time. Very little was stolen from me and I could steal quite some tech from the Alkari as well. I also managed to get a good Spy representation. This resulted in huge battles where I was heavily outnumbered, but produced some great elites nonetheless. So what DID go well? Well I most certainly out-teched everyone quite nicely, so I didn't have to refit my ships many times. The races I eliminated were Sakkra, Silicoid, Elerian, Alkari and finally the Humans. They got eliminated before I could lay hands on them. Because of this, I had to let 2 of 7 races slip from my grasp. Because I definitely wanted the Sakkra first, I had to bide my time until it was actually reachable. And the pesky Alkari (science bitches as well) were constantly working on my nerves. My plan to assimilate the Sakkra asap fell straight into the water, because they were all the way on the other side of the galaxy. And this was annoying because it was deep in Human and Silicoid space, the first races I encountered. I had to make at least 3 outpost lengths to get something a little decent. there were no real good planets anywhere near. I was off to a very fast start but things faltered after my planets were getting full: Sounds great, right? Well it didn't go as smooth as I had planned. I set my mind on the Sakkra to assimilate them as soon as possible for max. That way I was sure I couldn't be surpassed very easily by a huge production race.

starbase orion 2 release date

I called myself the Psickons, because I took most of the Psilon capabilities, but used the Klackon as avatar. Ship Offense/Defense (-20), Ground Combat (-10), Spying (-10) +Creative(8), Dictatorship(0), Rich Home World(2), Artifacts World(3), +2 Research (6) Although it most certainly wasn't the most ideal game, I've managed to double my score since the last one. This time I've managed to get a screenshot. Endurance: Okay, so I've finished another game today.







Starbase orion 2 release date